Playable nowA neon-noir fighting game in your browser
Game ofFades
Step in the alley and catch one. Fourteen fighters, fourteen stages, an arcade ladder with a boss at the top and something worse underneath. Keyboard or controller. Free, no install, no account.
Runs in a desktop browser with a keyboard or a gamepad. On a phone you can look around, but you cannot fight yet.
Captured from the current build
This is the game.
Not a mock-up.
Two CPU fighters recorded straight out of the browser build you can play right now. Nothing staged, nothing sped up, nothing added.
The clip could not play here. The screenshots below are from the same build.

A full bar buys a super. The world freezes, the cut-in slides in, then it lands. CLIPPER's is THE BIG CHOP. 
Some supers are props. MOGUL's THE ELEVATOR drops a gold car on wherever you were standing, with him riding inside it. 
The knockout goes to slow motion and the announcer calls it. Perfects and comebacks get their own line. 
Every hit throws sparks and a number. SATAN's hook walks through one hit on the way in. 
CHOOSE YOUR FADE. The two picks stand on the select screen as their live models while you decide. 
TRAINING draws the hitboxes, counts the frames and measures your advantage on hit and on block.
The roster
Fourteen fighters.
One block.
Every one of them wears a fade and has a reason to be in the alley. Ten are yours from the first fight. The other four are earned.
Playable now
BRICK
Heavy hands, slow feet. Hits like a dropped engine block.
- Super
- STEAMROLLER
- Home stage
- THE ALLEY
Tap a fighter, or use the arrow keys. Every render here is the fighter's own in-game art.
The last rung
The block has a basement.
Clear the ladder and the road does not end. It goes down. SATAN waits under the block in THE FURNACE, the last fight of every arcade run, hidden until you have put him down once. He takes four fifths of every hit, drinks health and meter off a command grab, and his super opens the floor under your feet. Jump it or eat it.
Campaign art built from his in-game design and his real stage. Not a screenshot.
Meet the rest of the blockHow it plays
Old-school rules.
Sharp fades.
A 2.5D fighter: the fight happens on a line, the fighters are real 3D models lit by the stage they stand in. Two buttons for punches, a special, a super, a throw. Everything else is timing.
-
Block high, block low, or get thrown
Hold away from your opponent to block. Down and away blocks low. Air attacks come in overhead, crouching heavies sweep the legs, and light plus heavy is a throw that opens any guard. A throw can be teched, but only inside eight frames.
-
Build the bar, spend the bar
Hits, blocks and time fill the meter. Every fighter carries a special, most carry a second one on down plus special, and each has a taunt in place of a gun. Specials cost meter. The SUPER needs all of it.
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Supers are cinematics
The world freezes, the cut-in slides in, the name goes up, then it happens. Some are a flurry or a charge. Some are a gold elevator dropped on your head, three black SUVs, a clown car, a door slammed shut on your specials, or the floor opening.
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Every fighter fights differently
BRICK walks through hits. SWITCH throws steel from range. PASTOR heals himself and passes the plate. INFLUENCER hits harder with every hit she lands. FETTY cannot be knocked out at all, so the clock is your only friend. The move list in the pause menu prints the real frame data.
Six ways in
- Arcade Five fights up the block, the boss in the back room, then downstairs. Lose and the continue screen counts down from ten. Every fighter has an ending.
- Versus CPU One match, your pick of fighter and stage, four difficulty levels up to NO MERCY.
- Versus 2P Two people on one keyboard, or two gamepads. Same room, same screen.
- Training No clock, nobody dies. A dummy that stands, crouches, jumps, blocks or fights back, with hitboxes and frame data on screen.
- Survival One life bar against the whole block, a little health back after every win, the CPU meaner every third fight.
- Options Volume, music, difficulty, rounds, clock, screen shake and which player a single pad drives. Saved in your browser.
The block
Fourteen places to
catch one.
Photoreal stages with living light: rain, steam, neon that stutters, a train that never comes. Every fighter has a home, and every stage is on the pick screen from the start.
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THE ALLEY
STEP IN THE ALLEY AND CATCH ONE
BRICK
-
CHOP SHOP
CLOSED AT NINE. OPEN FOR THIS.
CLIPPER
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THE PLATFORM
LAST TRAIN LEFT. YOU DID NOT.
VOLT
-
ROOFTOP
NOWHERE TO GO BUT DOWN
SWITCH
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THE LOT
TOP LEVEL. NO CAMERAS. NO REFUNDS.
SAINT
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THE BACK ROOM
NOBODY HEARS IT FROM IN HERE
FADE
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THE PENTHOUSE
EVERYTHING IS GOLD. NOTHING IS PAID FOR.
MOGUL
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THE TENT
CAN I GET A WITNESS. CAN I GET A WALLET.
PASTOR
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THE CONTENT HOUSE
SMILE. YOU ARE ALWAYS ON.
INFLUENCER
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THE UNIT
RENT IS DUE. SO IS THE BEATING.
THE LANDLORD
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THE MIDWAY
EVERYBODY WINS A PRIZE. NOBODY WINS.
BOOZO
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MAIN STREET
A NICE TOWN. A NICE TOWN TO GET FADED IN.
SENATOR
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THE CORNER
THE STORE IS CLOSED. THE CORNER NEVER IS.
FETTY
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THE FURNACE
THE BLOCK HAS A BASEMENT. IT IS WARM.
SATAN
Build status
What you get today
An early build, growing in waves. Everything on this page is in the game right now.
Playable now
- The whole game in a browser tab: fourteen fighters, fourteen stages, six modes.
- Free. No account, no install, no download, nothing to buy.
- Unlocks, records and options are saved in your browser on this site.
What you need
- A desktop or laptop browser with WebGL. Chrome, Edge, Firefox and Safari all work.
- A keyboard, or a gamepad for either player.
- A little patience on the first fight: the fighters are real 3D models, about 4 MB each, and the game fetches them in the background while you pick.
Not in this build
- No online play. Versus 2P is two people in one room.
- No touch controls. The game needs keys or a pad.
- No store page, no console version, no app. The game is the link.
Controls
| Action | Player 1 | Player 2 | Gamepad |
|---|---|---|---|
| Move | A / D | Left / Right | Stick or d-pad |
| Jump / crouch | W / S | Up / Down | Stick or d-pad |
| Light / heavy | F / G | K / L | X / A |
| Special / super | T / R | O / U | Y / B |
| Throw | H, or F and G together | J, or K and L together | Shoulder button |
| Block | Hold away from your opponent. Down and away blocks low. | ||
| Dash | Double-tap toward or away. | ||
| Pause | Escape | Escape | Start |
The full list, with frame data for every move, lives in the pause menu of the game.
Questions
Is it really free?
Yes. Open the link and press a key. There is no account, no download and nothing to buy.
Does it save?
Yes, in your browser. Unlocked fighters, best streaks, fewest continues and your options stay on this site as long as you keep the browser data.
Can I play on my phone?
Not yet. This page works on a phone, but the game needs a keyboard or a gamepad, so it asks you to open the link on a computer.
Can two people play?
Yes, on one keyboard or with two gamepads, in VERSUS 2P. There is no online play.
How do I unlock the hidden fighters?
FADE opens when you clear Arcade. Your first clear also opens MOGUL and your second opens SENATOR. SATAN opens when you beat him at the bottom of the ladder. A win with the gun counts for nothing.
Is it finished?
No. It is an early build that grows in waves, and it is playable end to end today. Everything on this page is in the game now.
Free in your browser
Step in the alley.
Somebody is already waiting.
Play nowDesktop browser, keyboard or gamepad. Concept art of the block above; the stages themselves are in the game.